Psychochild’s Blog

A developer’s musings on game development and writing.

February 2, 2010

Cultural differences in gaming

Filed under: — Psychochild @ 4:34 AM
(This post has been viewed 645 times.)

I was recently talking with someone and the topic of cultural differences in gaming came up. Games made in one culture sometimes doesn't seem to translate very well into other cultures. The example familiar to most MMO players is how Asian free-to-play MMOs don't seem to translate over to the U.S. very well for a lot of reasons.

I'm going to be asking more questions than giving answers, but let's look a bit at how cultural issues come into play in games.
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January 23, 2010

Feedback loops in gameplay

Filed under: — Psychochild @ 3:59 AM
(This post has been viewed 815 times.)

One of the things that new designers should learn is the fearsome power of feedback in gameplay. Great games use feedback to guide the player, letting them master the skills necessary to master the games. With great design comes great power in the form of the feedback loop. For example, a feedback loop can help advance a game; having more units in a strategy game usually allows you to win more battles, leading to the final victory faster.

But, there are also dark sides to the feedback loop when it doesn't start properly or if it becomes self-reinforcing. In this case, the feedback accelerates the loop. The RTS example can turn into a self-reinforcing loop if there is no way to overcome superior numbers in the game through game features like defensive structures. In this case, the player who builds the most powerful side first and plays at least as well as his or her opponent will win.

So, let's take a look at some of the feedback loops in games in more detail.
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January 10, 2010

The Innovation Paradox

Filed under: — Psychochild @ 5:19 AM
(This post has been viewed 3355 times.)

Ask gamers, particularly MMO fans, what bothers them about the game industry and one of the more common responses will be "innovation". A lot of people feel that the game industry is too conservative, going for the safe bet when players want something new! Developers get stuck in ruts, focusing on sequels, clones, and copying the latest game design fashion to reduce risk.

Unfortunately, the same people asking for innovation are the same people who hinder it. There are a lot of reasons why we don't see innovation in game development. Let's take a look at some of them.
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January 6, 2010

Game Journalism Fail

Filed under: — Psychochild @ 4:02 PM
(This post has been viewed 2784 times.)

One problem that the game industry has is that game journalists sometimes lack a sense of professionalism. Many journalists are enthusiastic fans who land a "dream job" related to games; journalism might be as close to the ultimate goal of game development as some people will ever get. The dream of getting paid to play games is probably better realized as a typical journalist than as a game developer.

Unfortunately, this lack of professionalism hurts the game industry. We need more real game journalists who do a good job covering the industry and showing what is really going on. Sadly, this is all too rare and most game "journalism" fails spectacularly.
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December 31, 2009

End of an era: shutting down Near Death Studios, Inc.

Filed under: — Psychochild @ 6:09 PM
(This post has been viewed 3700 times.)

Just so the Meridian 59 fans who read this first don't wet themselves: The game will continue running. It just won't be running as a commercial concern with Near Death Studios owning it.

But, today is the official last day of the company. We started it early in 2001 to make games and got the opportunity to buy the rights from Meridian 59 from 3DO; that game dominated NDS's life.

If you're interested in some details, read after the jump.
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December 29, 2009

Blog maintenance

Filed under: — Psychochild @ 7:23 PM
(This post has been viewed 982 times.)

I've done a bit of maintenance to the blog. According to some commenters at Hardcore Casual, some people were being redirected away from my blog to a drug spam site.

Notice any problems? Post about them here, please. Read on for some details for the curious.
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December 28, 2009

Game development according to Cypress Hill

Filed under: — Psychochild @ 6:46 PM
(This post has been viewed 2437 times.)

The end of the year is a time to turn out the old and bring in the new. So, let me write a bit about game development to dispel some myths about game development.

As a special bonus, I'm including a soundtrack for this post: (Rock) Superstar by Cypress Hill

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December 25, 2009

Happy Holidays

Filed under: — Psychochild @ 12:37 PM
(This post has been viewed 590 times.)

I hope everyone has a great holiday. Spend some quality time surrounded by loved ones, preferably playing some games. :)

December 17, 2009

Article: Rethinking the Trinity of MMO Design

Filed under: — Psychochild @ 7:31 AM
(This post has been viewed 1629 times.)

I have a new article posted at Gamasutra: Rethinking the Trinity of MMO Design. It is intended to be an article in the vein of my How to replace levels posts. This time around I'm looking at the "holy trinity" of tank, healer, DPS as the core design of a game and what could be done to create an alternate system.

I'm interested to read your thoughts on the article.

December 9, 2009

Worldplay Research Initiative on transnational online gaming

Filed under: — Psychochild @ 5:14 AM
(This post has been viewed 651 times.)

I saw a post on We Fly Spitfires a little while ago talking about the Worldplay Project. This project is run by researchers out of Trinity University looking at how online gaming can bring people together. Part of their research is collecting data from players like those that read blogs.

Read on for some more information and my thoughts on the project.
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Posts Copyright Brian Green, aka Psychochild. Comments belong to their authors.

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