Brian ‘Psychochild’ Green
P.O. Box 254, Centreville, VA 20122
Cell: +1 (650) 533-7448
Email: resume@psychochild.org
Summary 
A game industry veteran with a wide variety of experience in design, entrepreneurship, programming, and managing small teams.  Ran a small company for several years, operating the classic MMORPG Meridian 59.  I am looking for an opportunity to use my design and technical skills with an eye toward expanding my leadership experience.

My LinkedIn profile can be found at: http://www.linkedin.com/in/psychochild.

Design Qualifications
Interested in technical design and understanding interaction between design and 
programming.  I have a strong understanding of how design fits into the larger whole.
Experience with: online multiplayer requirements, systems design, competitive communities, game events, role-playing interactions, gameplay balance, emotional AI, randomness.
Writing: My professional blog about game development at http://psychochild.org/. 
Enjoy creative writing and storytelling, particularly game-related fiction.
Adept at editing for content, spelling, and grammar.  (Fan of the Oxford comma!)
Chapter on system design and PvP balance in Massively Multiplayer Game Development 2.
Planning a book about How to Think Like a Game Designer.

Engineering Qualifications
C++, C#, and Python are my primary languages.  I eagerly learn new technology as required and 
have a wide breadth of experience.  I have learned most languages self-taught.
Experience with: C/C++, Python (including Stackless), C#, ActionScript 3.  Developed on Windows and UNIX/Linux platforms.  Familiar with HTML and basic CSS.
Additional experience: Localization, scripting languages, game system analysis and implementation, scalability concerns, technical documentation.

Business and Leadership Qualifications
With several years of experience, I am interested in expanding my leadership capability.
Published Book: Editor/Author of Business & Legal Primer for Game Development, 
ISBN: 1584504927.  Details at: http://psychochild.org/?p=223.
Experience with: Leading focused teams across disciplines, mentoring junior employees, motivating and inspiring employees, scheduling, business plans.
Additional learning: Have been reading books on leadership and seeking mentors to develop my own leadership abilities.

Other Qualifications
Conference Speaker: Invited speaker at: Game Developers Conference; LOGIN Conference; MUD-Dev Conference; Austin Game Conference; State of Play; Indie MMO Game Developer’s Conference; Games, Learning, & Society Conference; Dragon Con.
Languages: Effective native writer and speaker in English.
Proficient in conversational Spanish with a university degree.
Previously took classes to learn German for work.
Keen interest in linguistics and language.
Tabletop RPGs: A fan of games such as Werewolf: the Apocalypse, D&D, and Shadowrun.
MUDs: Was administrator, designer, and coder on various text MUDs in university.

Work Experience 
Senior Engineer, City State Entertainment, Fairfax, VA. May 2014 – April 2016.
•	Lead strike teams to implement gameplay features on the server, network, client, and UI.
•	Detailed tasks for the team to accomplish new technical features.
•	Interacted with and provided patch notes to the pre-launch crowdfunded community.
•	Mentored junior engineers at their first job in the game industry.

MMO Architect, Namaste Entertainment (dba Storybricks), London, England. October 2010 – January 2014.
•	Collaborated with team on MMO and emotional AI design.
•	Designed MMO concepts and systems using advanced AI techniques.
•	Worked on a Kickstarter proposal and campaign.
•	Wore many hats, including: project management, PR, and community management.

Independent Consultant, 2005 - 2010.
•	Design Consultant for Bigpoint Games at new office in San Francisco, CA.  Jan – Jun 2010.
•	Tools Programmer for Monumental Games for Football Superstars.  Mar – Aug 2008.
•	Contract Lead Designer for Sunflowers GmbH on an economic-focused online game in the Anno series.  Mentored junior designers.  Dec 2006 – Jul 2007.
•	Expert work for law firms: research for patent defense, evaluation of contracts and budgets for game development, review of technical and design documents.  2005 – 2007.
•	Design consultant and programmer for Nevrax for Saga of Ryzom.  Aug – Nov 2005.

Co-Founder, Near Death Studios, Inc., Marina, CA. February 2001 – December 2009.
•	Purchased and re-launched of the online RPG Meridian 59 and launched two expansions.
•	Lead design, implementation, and documentation of game systems and infrastructure.
•	Performed duties of corporate Secretary and Chief Financial Officer, including tax paperwork.
•	Negotiated international licenses for Meridian 59 and other business contracts.
•	Worked on marketing plans and maintained relationships with press contacts.
•	Managed company employees and external independent contractors.

Software Engineer, Communities.com, Cupertino, CA. May 2000 – November 2000.
•	Was the primary content engineer for the content-focused studios group.
•	Worked on custom plug-ins for The Palace servers using custom API.
•	Implemented demo of new technology using JavaScript.

Software Engineer II, The 3DO Company, Redwood City, CA. May 1998 – March 2000
•	Shipped updates to Meridian 59: Insurrection, Dark Auspices and “Liberation”.
•	Designed and documented new features: combat engine, spells and skills, and economy. 
•	Debugged, updated, and documented existing code in a proprietary scripting language.
•	Provided technical support for Customer Service and international licensees of Meridian 59.
•	Programmed for Crusaders of Might and Magic for the PC.

Education 
B.S. in Computer Science.  Iowa State University.
B.A. in Spanish. Iowa State University.  Simultaneously with the B.S.
Minor in Business, Iowa State University.

References:
•	Mr. S. Gregory Boyd, MD, Partner, Frankfurt Kurnit Klein & Selz.  488 Madison Avenue, New York, NY 10022. (212) 826-5581 gboyd@fkks.com.
•	More references available upon request.